Cards/Tenth Edition/High Ground
High Ground
Enchantment
Oracle Text
Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.
- Set
- Tenth Edition (10E)
- Number
- #20
- Rarity
- Uncommon
- Artist
- rk post
- Frame
- 2003
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
- USD
- $0.29
- USD Foil
- $5.21
- EUR
- €0.17
- EUR Foil
- €1.40
- MTGO Tix
- 0.03
Indicative figures.
Card Knowledge
Legalities
Popular formats
All formats
Rulings2
High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking.
High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.
Print Details
- Set
- Tenth Edition (10E)
- Number
- #20
- Rarity
- Uncommon
- Artist
- rk post
- Frame
- 2003
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- USD
- $0.29
- USD Foil
- $5.21
- EUR
- €0.17
- EUR Foil
- €1.40
- MTGO Tix
- 0.03
Indicative figures.



