Cards/Adventures in the Forgotten Realms/Kick in the Door
Kick in the Door
Sorcery
Oracle Text
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. . (Enter the first room or advance to the next room.)
"We tried your way. Now we do it my way!" —Jym, barbarian of Baldur's Gate
Print Details
- Set
- Adventures in the Forgotten Realms (AFR)
- Number
- #153
- Rarity
- Common
- Artist
- Justine Cruz
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
- USD
- $0.20
- USD Foil
- $0.19
- EUR
- €0.10
- EUR Foil
- €0.17
- MTGO Tix
- 0.03
Indicative figures.
Card Knowledge
Legalities
Popular formats
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Rulings10
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
Print Details
- Set
- Adventures in the Forgotten Realms (AFR)
- Number
- #153
- Rarity
- Common
- Artist
- Justine Cruz
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- USD
- $0.20
- USD Foil
- $0.19
- EUR
- €0.10
- EUR Foil
- €0.17
- MTGO Tix
- 0.03
Indicative figures.
