Cards/Commander Legends: Battle for Baldur's Gate/White Plume Adventurer
White Plume Adventurer
Creature — Orc Cleric
Oracle Text
When this creature enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
P / T
3 / 3
- Set
- Commander Legends: Battle for Baldur's Gate (CLB)
- Number
- #558
- Rarity
- Rare
- Artist
- Joseph Weston
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
- USD
- $3.48
- USD Foil
- $5.41
- EUR
- €3.23
- EUR Foil
- €2.84
Indicative figures.
Card Knowledge
Legalities
Popular formats
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Rulings10
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
Print Details
- Set
- Commander Legends: Battle for Baldur's Gate (CLB)
- Number
- #558
- Rarity
- Rare
- Artist
- Joseph Weston
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- USD
- $3.48
- USD Foil
- $5.41
- EUR
- €3.23
- EUR Foil
- €2.84
Indicative figures.



