Cards/Dark Ascension/Curse of Bloodletting
Curse of Bloodletting
Enchantment — Aura Curse
Oracle Text
player
If a source would deal damage to enchanted player, it deals that damage to that player instead.
It is the demon's mark, an infernal claim on the flesh of the guilty.
Print Details
- Set
- Dark Ascension (DKA)
- Number
- #85
- Rarity
- Rare
- Artist
- Michael C. Hayes
- Frame
- 2003
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
- USD
- $1.54
- USD Foil
- $5.49
- EUR
- €1.79
- EUR Foil
- €3.71
- MTGO Tix
- 0.02
Indicative figures.
Card Knowledge
Legalities
Popular formats
All formats
Rulings4
If multiple effects modify how damage will be dealt to the enchanted player, that player chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to enchanted player and that player has cast Mending Hands targeting themselves. The enchanted player can either (a) prevent 4 damage first and then let Curse of Bloodletting’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.
Curse of Bloodletting works with any damage, not just combat damage. It also doesn’t matter who controls the source of the damage that’s being dealt.
Print Details
- Set
- Dark Ascension (DKA)
- Number
- #85
- Rarity
- Rare
- Artist
- Michael C. Hayes
- Frame
- 2003
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- USD
- $1.54
- USD Foil
- $5.49
- EUR
- €1.79
- EUR Foil
- €3.71
- MTGO Tix
- 0.02
Indicative figures.
