Cards/Dominaria/Triumph of Gerrard
Triumph of Gerrard
Enchantment — Saga
Oracle Text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Print Details
- Set
- Dominaria (DOM)
- Number
- #38
- Rarity
- Uncommon
- Artist
- Daniel Ljunggren
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
- USD
- $0.20
- USD Foil
- $0.27
- EUR
- €0.14
- EUR Foil
- €0.52
- MTGO Tix
- 0.03
Indicative figures.
Card Knowledge
Legalities
Popular formats
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Rulings8
A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
Print Details
- Set
- Dominaria (DOM)
- Number
- #38
- Rarity
- Uncommon
- Artist
- Daniel Ljunggren
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- USD
- $0.20
- USD Foil
- $0.27
- EUR
- €0.14
- EUR Foil
- €0.52
- MTGO Tix
- 0.03
Indicative figures.
