Cards/Duskmourn: House of Horror/Acrobatic Cheerleader
Acrobatic Cheerleader
Creature — Human Survivor
Oracle Text
— At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
"I used to cheat death every day in practice. This is nothing."
P / T
2 / 2
Print Details
- Set
- Duskmourn: House of Horror (DSK)
- Number
- #1
- Rarity
- Common
- Artist
- Julia Metzger
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
- USD
- $0.04
- USD Foil
- $0.12
- EUR
- €0.02
- EUR Foil
- €0.09
- MTGO Tix
- 0.03
Indicative figures.
Card Knowledge
Legalities
Popular formats
All formats
Rulings6
Once Acrobatic Cheerleader's ability triggers, it won't trigger again as long as it remains on the battlefield, even if the triggered ability is countered or the flying counter is somehow removed. If an effect would cause Acrobatic Cheerleader's ability to trigger again, that part of the effect won't do anything.
Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.
If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
Print Details
- Set
- Duskmourn: House of Horror (DSK)
- Number
- #1
- Rarity
- Common
- Artist
- Julia Metzger
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- USD
- $0.04
- USD Foil
- $0.12
- EUR
- €0.02
- EUR Foil
- €0.09
- MTGO Tix
- 0.03
Indicative figures.
