Manastone

Cards/GRN Guild Kit/Turn

Turn

{2}{U}

Instant

GRN Guild Kit·gk1 #45·Uncommon·2018·Art by Ryan Barger
StandardNot Legal
ModernLegal
CommanderLegal
LegacyLegal
PioneerLegal
VintageLegal

Oracle Text

Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

(You may cast one or both halves of this card from your hand.)

Card Knowledge

Printing History

Preparing printing history…

Value over time

Legalities

StandardNot Legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal

Rulings15

4/15/2013·wotc

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

4/15/2013·wotc

Turn doesn't counter abilities that have already triggered or been activated. In particular, there is no way to cast this to stop a creature's "At the beginning of your upkeep" or "When this creature enters the battlefield" abilities from triggering.

4/15/2013·wotc

Turn will cause the creature lose all other colors and creature types, but it will retain any other card types (such as artifact) it may have.

Print Details

Set
GRN Guild Kit (GK1)
Number
#45
Rarity
Uncommon
Artist
Ryan Barger
Frame
2015
Border
Black
Language
EN
Finishes
Nonfoil

Value

USD
$0.10
EUR
€0.19

Indicative figures.