Cards/Kaldheim Commander/Cosmic Intervention
Cosmic Intervention
Instant
Oracle Text
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its cost.)
Print Details
- Set
- Kaldheim Commander (KHC)
- Number
- #3
- Rarity
- Rare
- Artist
- Alexander Mokhov
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil
- USD
- $4.17
- EUR
- €5.95
- MTGO Tix
- 8.68
Indicative figures.
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Rulings7
Once Cosmic Intervention resolves, any “When [this creature] dies” abilities of permanents you control won’t trigger for the rest of the turn because those permanents won’t be put into the graveyard.
If a token permanent would be put into a graveyard, it’s exiled and then ceases to exist. It won’t return to the battlefield.
If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in exile.
Print Details
- Set
- Kaldheim Commander (KHC)
- Number
- #3
- Rarity
- Rare
- Artist
- Alexander Mokhov
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil
Value
- USD
- $4.17
- EUR
- €5.95
- MTGO Tix
- 8.68
Indicative figures.
