Cards/Mystery Booster 2/Night of the Flying Merfolk
Night of the Flying Merfolk
Enchantment — Saga
Oracle Text
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)
I — Create two 1/1 blue Merfolk creature tokens.
II — Put a flying counter on each tapped creature you control.
III — Draw a card for each creature you control that dealt combat damage to a player this turn.
Print Details
- Set
- Mystery Booster 2 (MB2)
- Number
- #532
- Rarity
- Rare
- Artist
- Ashlea Kelly
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil
- USD
- $0.21
- EUR
- €0.29
Indicative figures.
Card Knowledge
Legalities
Popular formats
All formats
Rulings3
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
Print Details
- Set
- Mystery Booster 2 (MB2)
- Number
- #532
- Rarity
- Rare
- Artist
- Ashlea Kelly
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil
Value
- USD
- $0.21
- EUR
- €0.29
Indicative figures.
