Cards/Mystery Booster 2/Zone of Flame
Zone of Flame
Enchantment — Aura
Oracle Text
zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.)
Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)
Print Details
- Set
- Mystery Booster 2 (MB2)
- Number
- #571
- Rarity
- Rare
- Artist
- Will Liu
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil
- USD
- $0.18
- EUR
- €0.20
Indicative figures.
Card Knowledge
Legalities
Popular formats
All formats
Rulings5
Zone of Flame’s last ability only triggers once for each instance where cards are put into or removed from the enchanted zone, no matter how many cards were put into or taken out of that zone at the same time.
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
Print Details
- Set
- Mystery Booster 2 (MB2)
- Number
- #571
- Rarity
- Rare
- Artist
- Will Liu
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil
Value
- USD
- $0.18
- EUR
- €0.20
Indicative figures.
