Cards/Masters Edition III/Call to Arms
Call to Arms
Enchantment
Oracle Text
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
- Set
- Masters Edition III (ME3)
- Number
- #4
- Rarity
- Uncommon
- Artist
- Randy Gallegos
- Frame
- 1997
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- MTGO Tix
- 0.04
Indicative figures.
Card Knowledge
Legalities
Popular formats
All formats
Rulings5
You can't choose "colorless" as a color.
If Call to Arms changes controllers, it will continue to check the nontoken permanents controlled by the player chosen as it entered, even if that player isn't an opponent of its current controller.
Call to Arms's third ability is a "state trigger." Once a state trigger triggers, it won't trigger again as long as the ability is on the stack. If the ability is countered and the trigger condition is still true, it will immediately trigger again.
Print Details
- Set
- Masters Edition III (ME3)
- Number
- #4
- Rarity
- Uncommon
- Artist
- Randy Gallegos
- Frame
- 1997
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- MTGO Tix
- 0.04
Indicative figures.


