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Cards/Masters Edition III/Divine Intervention

Divine Intervention

{6}{W}{W}

Enchantment

Masters Edition III·me3 #8·Rare·2009·Art by Amy Weber
StandardNot Legal
ModernNot Legal
CommanderLegal
LegacyLegal
PioneerNot Legal
VintageLegal

Oracle Text

This enchantment enters with two intervention counters on it.

At the beginning of your upkeep, remove an intervention counter from this enchantment.

When you remove the last intervention counter from this enchantment, the game is a draw.

Card Knowledge

Printing History

Preparing printing history…

Value over time

Legalities

StandardNot Legal
PioneerNot Legal
ModernNot Legal
LegacyLegal
VintageLegal
CommanderLegal

Rulings3

10/1/2009·wotc

In a multiplayer game played with the limited range of influence option, Divine Intervention won’t necessarily end the entire game when its third ability resolves. All players within range of Divine Intervention will leave the game. They’ll neither win nor lose; as far as they’re concerned, the result of the game is a draw. All other players will continue playing.

10/1/2009·wotc

Divine Intervention’s third ability triggers only if its controller removes the last intervention counter from it. It doesn’t matter how that happens. For example, if you control Divine Intervention and the last intervention counter is removed as a result of a Clockspinning you control, the ability will trigger. On the other hand, if the last intervention counter is removed as a result of a Clockspinning another player controls, the ability won’t trigger (and won’t ever be able to).

10/1/2009·wotc

When Divine Intervention’s third ability resolves, the game ends immediately. The game is a draw, meaning neither player wins and neither player loses.

Print Details

Set
Masters Edition III (ME3)
Number
#8
Rarity
Rare
Artist
Amy Weber
Frame
1997
Border
Black
Language
EN
Finishes
Nonfoil, Foil

Value

MTGO Tix
0.02

Indicative figures.