Cards/Outlaws of Thunder Junction/Outlaws' Fury
Outlaws' Fury
Instant
Oracle Text
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
The only witness to their rampage was the stoic visage of the moon.
Print Details
- Set
- Outlaws of Thunder Junction (OTJ)
- Number
- #136
- Rarity
- Common
- Artist
- Diego Gisbert
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
- USD
- $0.15
- USD Foil
- $0.13
- EUR
- €0.08
- EUR Foil
- €0.03
- MTGO Tix
- 0.03
Indicative figures.
Card Knowledge
Legalities
Popular formats
All formats
Rulings5
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn't matter if it has more than one of those creature types; as long as it has at least one, it's an outlaw.
You pay all costs and follow all normal timing rules for a card played from exile this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
If an ability refers to an outlaw or whether a player controls an outlaw, it's referring only to permanents with one or more of the creature types specified above. Notably, it's not referring to any spell or card not on the battlefield. However, other abilities may refer to an "outlaw spell" or "outlaw card" in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
Print Details
- Set
- Outlaws of Thunder Junction (OTJ)
- Number
- #136
- Rarity
- Common
- Artist
- Diego Gisbert
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- USD
- $0.15
- USD Foil
- $0.13
- EUR
- €0.08
- EUR Foil
- €0.03
- MTGO Tix
- 0.03
Indicative figures.
