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Cards/Fallout/Vault 12: The Necropolis

Vault 12: The Necropolis

{4}{B}{B}

Enchantment — Saga

Fallout·pip #51·Rare·2024·Art by Nicholas Gregory
StandardNot Legal
ModernNot Legal
CommanderLegal
LegacyLegal
PioneerNot Legal
VintageLegal

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player gets three rad counters.

II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.

III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

Card Knowledge

Printing History

Preparing printing history…

Value over time

Legalities

StandardNot Legal
PioneerNot Legal
ModernNot Legal
LegacyLegal
VintageLegal
CommanderLegal

Rulings10

3/8/2024·wotc

In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

3/8/2024·wotc

There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

3/8/2024·wotc

Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

Print Details

Set
Fallout (PIP)
Number
#51
Rarity
Rare
Artist
Nicholas Gregory
Frame
2015
Border
Black
Language
EN
Finishes
Nonfoil, Foil

Value

USD
$0.46
USD Foil
$4.96
EUR
€0.31
EUR Foil
€1.07
MTGO Tix
1.06

Indicative figures.