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Cards/Fallout/Megaton's Fate

Megaton's Fate

{5}{R}

Sorcery

Fallout·pip #916·Rare·2024·Art by Chris Cold
StandardNot Legal
ModernNot Legal
CommanderLegal
LegacyLegal
PioneerNot Legal
VintageLegal

Oracle Text

Choose one —

• — Destroy target artifact. Create four tokens.

• — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.

Do the right thing—or the wrong thing.

Card Knowledge

Printing History

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Value over time

Legalities

StandardNot Legal
PioneerNot Legal
ModernNot Legal
LegacyLegal
VintageLegal
CommanderLegal

Rulings8

3/8/2024·wotc

In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

3/8/2024·wotc

If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

3/8/2024·wotc

Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

Print Details

Set
Fallout (PIP)
Number
#916
Rarity
Rare
Artist
Chris Cold
Frame
2015
Border
Black
Language
EN
Finishes
Foil

Value

USD Foil
$3.29
EUR Foil
€1.25

Indicative figures.