Cards/Wizards Play Network 2026/Nowhere to Run

Nowhere to Run

{1}{B}

Enchantment

Wizards Play Network 2026·pw26 #1·Rare·2026·Art by Jodie Muir
StandardLegal
ModernLegal
CommanderLegal
LegacyLegal
PioneerLegal
VintageLegal

Oracle Text

When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.

Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Card Knowledge

Printing History

Preparing printing history…

Value over time

Legalities

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal

Rulings3

9/20/2024·wotc

If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.

9/20/2024·wotc

If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.

9/20/2024·wotc

Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.

Print Details

Set
Wizards Play Network 2026 (PW26)
Number
#1
Rarity
Rare
Artist
Jodie Muir
Frame
1997
Border
Black
Language
EN
Finishes
Nonfoil, Foil

Value

USD
$0.78
USD Foil
$4.21
EUR
€0.57
EUR Foil
€2.03

Indicative figures.