Cards/Shadowmoor/Wild Swing
Wild Swing
Sorcery
Oracle Text
Choose three target nonenchantment permanents. Destroy one of them at random.
Though the shaman rarely got what she wanted, she was never disappointed in the result.
Print Details
- Set
- Shadowmoor (SHM)
- Number
- #108
- Rarity
- Uncommon
- Artist
- Richard Kane Ferguson
- Frame
- 2003
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
- USD
- $0.14
- USD Foil
- $0.71
- EUR
- €0.15
- EUR Foil
- €0.38
- MTGO Tix
- 0.03
Indicative figures.
Card Knowledge
Legalities
Popular formats
All formats
Rulings2
You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).
Print Details
- Set
- Shadowmoor (SHM)
- Number
- #108
- Rarity
- Uncommon
- Artist
- Richard Kane Ferguson
- Frame
- 2003
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- USD
- $0.14
- USD Foil
- $0.71
- EUR
- €0.15
- EUR Foil
- €0.38
- MTGO Tix
- 0.03
Indicative figures.
