Cards/Avatar: The Last Airbender Eternal/Bloodchief Ascension
Bloodchief Ascension
Enchantment
Oracle Text
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Card Knowledge
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Value over time
Legalities
Popular formats
Rulings5
Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.
Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.
For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.
Print Details
- Set
- Avatar: The Last Airbender Eternal (TLE)
- Number
- #23
- Rarity
- Mythic
- Artist
- Viacom
- Frame
- 2015
- Border
- Borderless
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- USD
- $15.18
- USD Foil
- $15.58
- EUR
- €15.10
- EUR Foil
- €17.59
- MTGO Tix
- 0.40
Indicative figures.
