Cards/Assassin's Creed/Shay Cormac
Shay Cormac
Legendary Creature — Human Knight Rogue
Oracle Text
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
P / T
1 / 1
- Set
- Assassin's Creed (ACR)
- Number
- #153
- Rarity
- Uncommon
- Artist
- Alex Negrea
- Frame
- 2015
- Border
- Borderless
- Language
- EN
- Finishes
- Nonfoil, Foil
- USD
- $0.24
- USD Foil
- $0.35
- EUR
- €0.14
- EUR Foil
- €0.39
- MTGO Tix
- 0.16
Indicative figures.
Card Knowledge
Legalities
Popular formats
All formats
Rulings4
Because damage remains marked on a creature until damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shay Cormac’s first ability resolves later during that turn. This is notably not the case with protection, as protection prevents damage.
Shay Cormac’s second ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered.
If a permanent enters the battlefield under an opponent’s control with hexproof, indestructible, protection, shroud, and/or ward after Shay Cormac’s first ability resolves, it won’t lose that ability until you activate Shay Cormac’s first ability again. The same is true if an opponent’s permanent gains one of those abilities after Shay Cormac’s first ability resolves.
Print Details
- Set
- Assassin's Creed (ACR)
- Number
- #153
- Rarity
- Uncommon
- Artist
- Alex Negrea
- Frame
- 2015
- Border
- Borderless
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- USD
- $0.24
- USD Foil
- $0.35
- EUR
- €0.14
- EUR Foil
- €0.39
- MTGO Tix
- 0.16
Indicative figures.



