Cards/Adventures in the Forgotten Realms/Magic Missile
Magic Missile
Sorcery
StandardNot Legal
ModernLegal
CommanderLegal
LegacyLegal
PioneerLegal
VintageLegal
Oracle Text
This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
- Set
- Adventures in the Forgotten Realms (AFR)
- Number
- #401
- Rarity
- Uncommon
- Artist
- PINDURSKI
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
- USD
- $0.37
- USD Foil
- $0.80
- EUR
- €0.33
- EUR Foil
- €0.48
Indicative figures.
Card Knowledge
Legalities
StandardNot Legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Popular formats
StandardNot Legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
All formats
OathbreakerLegal
BrawlLegal
StandardbrawlNot Legal
DuelLegal
HistoricLegal
TimelessLegal
AlchemyNot Legal
PauperNot Legal
PaupercommanderNot Legal
PennyNot Legal
PredhNot Legal
PremodernNot Legal
OldschoolNot Legal
GladiatorLegal
FutureNot Legal
CompetitivebrawlLegal
TlrLegal
Rulings2
7/23/2021·wotc
If Magic Missile has one or more targets, and some (but not all) of them are illegal as Magic Missile tries to resolve, the amount of damage dealt to the remaining legal targets doesn't change. If all targets become illegal, Magic Missile won't resolve.
7/23/2021·wotc
You divide the damage as you cast Magic Missile. Each target must be assigned at least 1 damage.
Print Details
- Set
- Adventures in the Forgotten Realms (AFR)
- Number
- #401
- Rarity
- Uncommon
- Artist
- PINDURSKI
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- USD
- $0.37
- USD Foil
- $0.80
- EUR
- €0.33
- EUR Foil
- €0.48
Indicative figures.



