Cards/Commander Legends/Kamahl, Heart of Krosa
Kamahl, Heart of Krosa
Legendary Creature — Human Druid
Oracle Text
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
(You can have two commanders if both have .)
P / T
5 / 5
- Set
- Commander Legends (CMR)
- Number
- #581
- Rarity
- Mythic
- Artist
- Kekai Kotaki
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Etched
Value
- USD Etched
- $5.60
Indicative figures.
Card Knowledge
Legalities
Popular formats
All formats
Rulings9
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
A land that becomes a creature because of Kamahl's activated ability will retain any other supertypes, card types, subtypes, and abilities it had.
Print Details
- Set
- Commander Legends (CMR)
- Number
- #581
- Rarity
- Mythic
- Artist
- Kekai Kotaki
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Etched
Value
- USD Etched
- $5.60
Indicative figures.



