Oracle Text
Target creature gets +2/+4 until end of turn.
(You may cast one or both halves of this card from your hand.)
- Set
- Dragon's Maze (DGM)
- Number
- #131
- Rarity
- Uncommon
- Artist
- Ryan Barger
- Frame
- 2003
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
- USD
- $0.08
- USD Foil
- $0.30
- EUR
- €0.12
- EUR Foil
- €0.32
- MTGO Tix
- 0.04
Indicative figures.
Card Knowledge
Legalities
Popular formats
All formats
Rulings10
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
You can choose the same object as the target of each half of a fused split spell, if appropriate.
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
Print Details
- Set
- Dragon's Maze (DGM)
- Number
- #131
- Rarity
- Uncommon
- Artist
- Ryan Barger
- Frame
- 2003
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- USD
- $0.08
- USD Foil
- $0.30
- EUR
- €0.12
- EUR Foil
- €0.32
- MTGO Tix
- 0.04
Indicative figures.


