Cards/Foundations Jumpstart/Merfolk Branchwalker
Merfolk Branchwalker
Creature — Merfolk Scout
Oracle Text
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
P / T
2 / 1
- Set
- Foundations Jumpstart (J25)
- Number
- #688
- Rarity
- Uncommon
- Artist
- Kieran Yanner
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil
- USD
- $0.27
- EUR
- €0.14
Indicative figures.
Card Knowledge
Legalities
Popular formats
All formats
Rulings7
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature you control explores" trigger if appropriate.
Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
Print Details
- Set
- Foundations Jumpstart (J25)
- Number
- #688
- Rarity
- Uncommon
- Artist
- Kieran Yanner
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil
Value
- USD
- $0.27
- EUR
- €0.14
Indicative figures.


