Cards/Jumpstart/Inspiring Captain
Inspiring Captain
Creature — Human Knight
StandardNot Legal
ModernLegal
CommanderLegal
LegacyLegal
PioneerLegal
VintageLegal
Oracle Text
When this creature enters, creatures you control get +1/+1 until end of turn.
"Time to show the foe our true mettle."
P / T
3 / 3
- Set
- Jumpstart (JMP)
- Number
- #111
- Rarity
- Common
- Artist
- Ben Maier
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil
- USD
- $0.13
- EUR
- €0.08
Indicative figures.
Card Knowledge
Legalities
StandardNot Legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Popular formats
StandardNot Legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
All formats
OathbreakerLegal
BrawlLegal
StandardbrawlNot Legal
DuelLegal
HistoricLegal
TimelessLegal
AlchemyNot Legal
PauperLegal
PaupercommanderLegal
PennyLegal
PredhNot Legal
PremodernNot Legal
OldschoolNot Legal
GladiatorLegal
FutureNot Legal
CompetitivebrawlLegal
TlrNot Legal
Rulings2
4/8/2016·wotc
The set of creatures affected by Inspiring Captain’s ability is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1.
7/12/2019·wotc
Inspiring Captain’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.
Print Details
- Set
- Jumpstart (JMP)
- Number
- #111
- Rarity
- Common
- Artist
- Ben Maier
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil
Value
- USD
- $0.13
- EUR
- €0.08
Indicative figures.





