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Cards/Magic 2012/Trollhide

Trollhide

{2}{G}

Enchantment — Aura

Magic 2012·m12 #199·Common·2011·Art by Steven Belledin
StandardNot Legal
ModernLegal
CommanderLegal
LegacyLegal
PioneerLegal
VintageLegal

Oracle Text

creature

Enchanted creature gets +2/+2 and has "{1}{G}: this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and all damage on it.)

Set
Magic 2012 (M12)
Number
#199
Rarity
Common
Artist
Steven Belledin
Frame
2003
Border
Black
Language
EN
Finishes
Nonfoil, Foil
USD
$0.16
USD Foil
$0.69
EUR
0.05
EUR Foil
0.18
MTGO Tix
0.04

Indicative figures.

Card Knowledge

Legalities

StandardNot Legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal

Rulings4

9/22/2011·wotc

To work, the regeneration shield must be created before the enchanted creature is destroyed. This usually means activating its ability during the declare blockers step, or in response to a spell or ability that would destroy it.

9/22/2011·wotc

If the enchanted creature is dealt lethal damage and is dealt damage by a source with deathtouch during the same combat damage step, a single regeneration shield will save it.

9/22/2011·wotc

Activating the ability granted to the enchanted creature causes a “regeneration shield” to be created for it. The next time that creature would be destroyed that turn, the regeneration shield is used up instead. This works only if the creature is dealt lethal damage, dealt damage from a source with deathtouch, or affected by a spell or ability that says to “destroy” it. Other effects that cause the creature to be put into the graveyard (such as reducing its toughness to 0 or sacrificing it) don’t destroy it, so regeneration won’t save it. If it hasn’t been used, the regeneration shield goes away as the turn ends.

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