StandardNot Legal
ModernNot Legal
CommanderNot Legal
LegacyNot Legal
PioneerNot Legal
VintageNot Legal
Oracle Text
2 players | 2 packs | 10 minutes
OBJECTIVE:
Unlike Jace, not all of us can rely on telepathy to solve a mystery. Using other cards as clues, discover all the facts about your opponent's mystery card.
GET READY:
Randomly determine who goes first—that player is the Secretkeeper, and their opponent is the Detective. First, the Secretkeeper opens a pack and removes any lands and cards without Magic card backs. Next, they shuffle the remaining cards and pick one at random. That card is the mystery card. Finally, the Secretkeeper gives the Detective the rest of the cards, and the game begins.
LET'S PLAY:
The Detective must correctly guess four facts
- Set
- Kaldheim Minigames (MKHM)
- Number
- #3
- Rarity
- Common
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil
Value
No recorded value.
Card Knowledge
Legalities
StandardNot Legal
PioneerNot Legal
ModernNot Legal
LegacyNot Legal
VintageNot Legal
CommanderNot Legal
Popular formats
StandardNot Legal
PioneerNot Legal
ModernNot Legal
LegacyNot Legal
VintageNot Legal
CommanderNot Legal
All formats
OathbreakerNot Legal
BrawlNot Legal
StandardbrawlNot Legal
DuelNot Legal
HistoricNot Legal
TimelessNot Legal
AlchemyNot Legal
PauperNot Legal
PaupercommanderNot Legal
PennyNot Legal
PredhNot Legal
PremodernNot Legal
OldschoolNot Legal
GladiatorNot Legal
FutureNot Legal
CompetitivebrawlNot Legal
TlrNot Legal
Print Details
- Set
- Kaldheim Minigames (MKHM)
- Number
- #3
- Rarity
- Common
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil
Value
No recorded value.




