Cards/Murders at Karlov Manor/Case of the Locked Hothouse
Case of the Locked Hothouse
Enchantment — Case
Oracle Text
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
— You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
- Set
- Murders at Karlov Manor (MKM)
- Number
- #155
- Rarity
- Rare
- Artist
- Leanna Crossan
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
- USD
- $1.88
- USD Foil
- $3.37
- EUR
- €2.72
- EUR Foil
- €3.16
- MTGO Tix
- 0.02
Indicative figures.
Card Knowledge
Legalities
Popular formats
All formats
Rulings10
Each Case has two special keyword abilities: to solve and solved.
Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
Print Details
- Set
- Murders at Karlov Manor (MKM)
- Number
- #155
- Rarity
- Rare
- Artist
- Leanna Crossan
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- USD
- $1.88
- USD Foil
- $3.37
- EUR
- €2.72
- EUR Foil
- €3.16
- MTGO Tix
- 0.02
Indicative figures.



