Cards/Outlaws of Thunder Junction/Make Your Own Luck
Make Your Own Luck
Sorcery
Oracle Text
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
"Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash
- Set
- Outlaws of Thunder Junction (OTJ)
- Number
- #218
- Rarity
- Uncommon
- Artist
- Chris Seaman
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
- USD
- $0.14
- USD Foil
- $0.30
- EUR
- €0.08
- EUR Foil
- €0.17
- MTGO Tix
- 0.03
Indicative figures.
Card Knowledge
Related Cards
Legalities
Popular formats
All formats
Rulings7
If there are fewer than three cards in your library, look at all of the cards in your library and follow the instructions in order. For example, if you had only two cards in your library, you would look at both, exile and plot up to one nonland card from among them, and then put the rest into your hand. Sounds like your luck is about to run out.
Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Print Details
- Set
- Outlaws of Thunder Junction (OTJ)
- Number
- #218
- Rarity
- Uncommon
- Artist
- Chris Seaman
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- USD
- $0.14
- USD Foil
- $0.30
- EUR
- €0.08
- EUR Foil
- €0.17
- MTGO Tix
- 0.03
Indicative figures.


