Cards/Fallout/Armory Paladin
Armory Paladin
Creature — Human Knight
Oracle Text
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
"Ad victoriam!"
P / T
3 / 3
- Set
- Fallout (PIP)
- Number
- #93
- Rarity
- Rare
- Artist
- Javier Charro
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
- USD
- $0.37
- USD Foil
- $1.42
- EUR
- €0.31
- EUR Foil
- €0.60
- MTGO Tix
- 0.69
Indicative figures.
Card Knowledge
Legalities
Popular formats
All formats
Rulings3
Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn.
You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again.
Print Details
- Set
- Fallout (PIP)
- Number
- #93
- Rarity
- Rare
- Artist
- Javier Charro
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- USD
- $0.37
- USD Foil
- $1.42
- EUR
- €0.31
- EUR Foil
- €0.60
- MTGO Tix
- 0.69
Indicative figures.




