Oracle Text
Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
Memories that will technically last the rest of your life.
- Set
- Unfinity (UNF)
- Number
- #8
- Rarity
- Mythic
- Artist
- Bram Sels
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
- USD
- $0.20
- USD Foil
- $0.32
- EUR
- €0.12
- EUR Foil
- €0.49
Indicative figures.
Card Knowledge
Legalities
Popular formats
All formats
Rulings5
Okay, so Outlaws’ Merriment and similar cards are weird. Far Out, even. For cards with mutually exclusive modes like Outlaws’ Merriment, you get all of the benefits of the modes you chose, combined as best you can. For Outlaws’ Merriment, that means you create a single red and white creature token with all the characteristics from every mode you chose. Powers get added together and toughnesses get added together. If you choose two modes (and why would you?), they’re still random. If you much more sensibly choose all three modes, you get a 6/4 Human Warrior Cleric Rogue with trample, lifelink, haste, and “When this creature enters the battlefield, it deals 1 damage to any target.”
If a mode requires a target, you must be able to choose a legal target in order to choose that mode.
Far Out applies only to modal spells and abilities. These include two or more options in a bulleted list preceded by instructions to choose a number of those options, such as “Choose one —” or similar. Each of those options is a mode. Older cards didn’t include the bulleted lists, but they have received updates to their Oracle texts and will be affected by Far Out.
Print Details
- Set
- Unfinity (UNF)
- Number
- #8
- Rarity
- Mythic
- Artist
- Bram Sels
- Frame
- 2015
- Border
- Black
- Language
- EN
- Finishes
- Nonfoil, Foil
Value
- USD
- $0.20
- USD Foil
- $0.32
- EUR
- €0.12
- EUR Foil
- €0.49
Indicative figures.


