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Cards/Unfinity/Far Out

Far Out

{2}{W}

Enchantment

Unfinity·unf #8·Mythic·2022·Art by Bram Sels
StandardNot Legal
ModernNot Legal
CommanderNot Legal
LegacyNot Legal
PioneerNot Legal
VintageNot Legal

Oracle Text

Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.

Memories that will technically last the rest of your life.

Set
Unfinity (UNF)
Number
#8
Rarity
Mythic
Artist
Bram Sels
Frame
2015
Border
Black
Language
EN
Finishes
Nonfoil, Foil
USD
$0.20
USD Foil
$0.32
EUR
0.12
EUR Foil
0.49

Indicative figures.

Card Knowledge

Legalities

StandardNot Legal
PioneerNot Legal
ModernNot Legal
LegacyNot Legal
VintageNot Legal
CommanderNot Legal

Rulings5

10/7/2022·wotc

Okay, so Outlaws’ Merriment and similar cards are weird. Far Out, even. For cards with mutually exclusive modes like Outlaws’ Merriment, you get all of the benefits of the modes you chose, combined as best you can. For Outlaws’ Merriment, that means you create a single red and white creature token with all the characteristics from every mode you chose. Powers get added together and toughnesses get added together. If you choose two modes (and why would you?), they’re still random. If you much more sensibly choose all three modes, you get a 6/4 Human Warrior Cleric Rogue with trample, lifelink, haste, and “When this creature enters the battlefield, it deals 1 damage to any target.”

10/7/2022·wotc

If a mode requires a target, you must be able to choose a legal target in order to choose that mode.

10/7/2022·wotc

Far Out applies only to modal spells and abilities. These include two or more options in a bulleted list preceded by instructions to choose a number of those options, such as “Choose one —” or similar. Each of those options is a mode. Older cards didn’t include the bulleted lists, but they have received updates to their Oracle texts and will be affected by Far Out.

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