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Cards/Zendikar/Sorin Markov

Sorin Markov

{3}{B}{B}{B}

Legendary Planeswalker — Sorin

Zendikar·zen #111·Mythic·2009·Art by Michael Komarck
StandardNot Legal
ModernLegal
CommanderLegal
LegacyLegal
PioneerNot Legal
VintageLegal

Oracle Text

+2: Sorin Markov deals 2 damage to any target and you gain 2 life.

−3: Target opponent's life total becomes 10.

−7: You control target player during that player's next turn.

Loyalty

4

Set
Zendikar (ZEN)
Number
#111
Rarity
Mythic
Artist
Michael Komarck
Frame
2003
Border
Black
Language
EN
Finishes
Nonfoil, Foil
USD
$26.05
USD Foil
$47.00
EUR
5.86
EUR Foil
17.25
MTGO Tix
0.02

Indicative figures.

Card Knowledge

Legalities

StandardNot Legal
PioneerNot Legal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal

Rulings16

10/1/2009·wotc

You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.

10/1/2009·wotc

While controlling another player, you also continue to make your own choices and decisions.

10/1/2009·wotc

While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. For example: -- You choose which lands the other player plays. -- You choose which spells the other player casts, and make all decisions as those spells are cast and as they resolve. For example, you choose the value of X for that player's Earthquake, the target for that player's Lightning Bolt, what mana that player spends to cast Day of Judgment, and what card that player gets with Diabolic Tutor. -- You choose which activated abilities the other player activates, and make all decisions as those abilities are activated and as they resolve. For example, you can have your opponent sacrifice their creatures to their Vampire Aristocrat or have your opponent's Caller of Gales give one of your creatures flying. -- You make all decisions for the other player's triggered abilities, including what they target and any decisions made when they resolve. -- You choose which creatures controlled by the other player attack, who or what they attack, and how they assign their combat damage. -- You make any choices and decisions that player would make for any other reason. For example, you could cast Fact or Fiction, choose that player to divide the revealed cards into piles, and thus divide those cards into piles yourself.

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